Some of that has to do with the poorly constructed characters, from the endlessly belligerent Kenny to tough, isolated Jane and pretty nice and nicely pretty Luke. The bad guys lost, the good guys won, and we all move on just a little more pissed off (Kenny, especially).Īnd that's essentially the running theme, no doubt against the intentions of Telltale, that every potentially emotional moment is run over by the desire to move the plot forward as fast as humanly possible. The punches were completely and utterly pulled. We begin with the cliffhanger of 'Amid the Ruins,' where virtually every active, alive character with any semblance of development was at fatal peril, and even a newborn baby might've fallen prey to the violence. The cherry on top of season two, 'No Going Back,' serves only as a reminder that, most of the time, lightning strikes just once. As the only direct comparison, Season One became a part of me and my criticism over games. That's the call of 'No Going Back,' in title and proposition of writing alike, but the end result is so utterly lacking in intrigue that I found myself recalling such events with only mild cogency as I tripped along to the rest of my life. Things, happenings, events and the like were all supposed to very much matter over the course of this finale, and you were supposed to come away with some version of Clementine that theoretically only came into existence as these events molded her and forced her into maturity.
0 Comments
Leave a Reply. |