![]() One of the most successful worlds has been Second Life. ![]() While we applaud the White House’s efforts under Director Inglis to. Since my days at the Palace, a variety of other avatar worlds have come and, in some cases, gone. 5 hours ago &0183 &32 Biden would be nominating someone to replace former National Cyber Director Chris Inglis who resigned earlier this year. No doubt, many of the observations here still hold true for many Palace sites, and for cyberpsychology in general. These articles therefore serve as a window into, and a psychological record of, the early days at Palace. Since leaving the community, I expanded my research to other cyberpsychology topics, while Palace evolved in its own new directions. In fact, my career as a cyberpsychologist began in this Palace study, with my very first article focusing on the members' "addiction" to Palace life. This "Life at the Palace" is a subsection of my online hypertext book The Psychology of Cyberspace. What follows is an outline of my research. At that time, this was a new dimension to social interaction on the Internet, and certainly a predictor of the online multimedia experiences that have appeared since Mansion first opened. ![]() What makes the Palace environment so fascinating is its highly visual and spatial qualities. My research at Mansion consisted of an intensive case study of the psychological and social dynamics of this new online community. My social science research at the Palace began in 1995, shortly after the opening of the first and original Palace site known as Main Mansion, or simply "Main" or "Mansion." It consisted of approximately 30 rooms - including a bar, a game room, bedrooms, a study, a beach, a moor, and several surrealistic locales, such as the orbit of an alien planet and an underground space that looks like Hades. Users talk with each other via typed text that appears in balloons that pop out from the avatar's head, similar to characters in comic strips. These icons, called "avatars" or "props" can be changed at will. A unique feature of Palace is the ability to create icons to represent oneself. Users can move freely within and between the rooms. Some even may be considered "art."Īny given Palace site consists of various interlinked rooms. Currently, there are many Palace sites located across the Internet, varying widely in technical and artistic sophistication as well as graphical themes (e.g., a futuristic Cybertown, a haunted house, Japan, Star Trek, etc.). Palace is a much more open-ended environment with no specific purpose other than socializing and, for many users, experimenting with one's online identity. It is an excellent example of the trend toward graphical, interactive domains on the Internet, sometimes referred to as "habitats," "GMUKS" (Graphical Multi-user Konversation), or, "multimedia chat." More recent programs usually involve a game of some kind, including specific rules, social roles, and objectives. Protect your cities.The Palace is one of the original client/server programs that creates a highly visual, spatial, and auditory chat environment. Be careful, because if you do not live in harmony with it, your cities will be threatened by natural disasters and diseases will fall on your inhabitants.Ĭorporation or Survival - Can you handle all the upcoming difficulties that await you along the way and will you become independent from corporations? You decide. Mother nature can defend herself against strangers. Gather new Resources - Optimization and resource management often clash here with empathy and making well-considered decisions. Take care of the needs of your citizens, because they make up the cybernetic population! Follow the daily lives of your individual residents.īuild a Community - The lives of our cybernetic inhabitants are not just about work, sleep and food. ![]() Natural disasters, diseases, the needs of the population and much more will not let you get bored in this new cybernetic world.īuild a Cybernetic City - Build a thriving, multi-district city with efficient production chains and nightlife attractions. Build, develop and strengthen your cities. CyberTown - Is a game about interplanetary colonization where you create new cybernetic cities.
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