![]() ![]() Inspired by the Health Percentage system from Super Smash Bros., the Health Fraction acts as the game's equivalent of a health bar, and is separated into a numerator (Upper) and denominator (Lower) like all fractions. Special Gauge is earned by both taking damage and dealing it, though Shots do not build up anywhere near as much Special Gauge for most characters this was implemented to discourage camping with projectiles. Each character also has a Showstopper that can be performed once the player's Special Gauge is filled, which is activated by pressing both and at once to unleash a powerful signature move. Dashing can be performed in air or on ground, and enables for creative stage traversal and approach options. Jumping is handled with a press of the, while dashing can be performed with the. ![]() Each of these base commands can be modified based on player directional input, with variants occurring with neutral, sideways, forward, or backward movement. Normals are performed with the, Shots are performed with the, and Specials are performed with the. Players can switch targets by pressing the Pyrohedron's button.Įach character has three varieties of attacks: Normals, which are standard melee attacks, Shots, which are ranged projectiles of varying style and purpose, and Specials, which have unique effects and are most comparable to the special moves of the Super Smash Bros. Players automatically lock onto other opponents, which can be seen via the color and direction of the Aggro Ring beneath their feet this enables players to accurately strafe opponents and focus on platforming and evasion rather than having to line up for specific attack angles. Fights in Boundless are set in large 3D arenas with an isometric camera angle, similar to that of Custom Robo.
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